![]() ![]() Previously it was seen to run on the CPU, but now I can see it's running PhysX on the GPU during the benchmark - by viewing the NVidia control panel PhysX on-screen widget - now says GPU being used. It addresses the PhysX 'issue' of it running on the CPU. I've found out from my testing what the patch does. Note: I haven't seen any patch notes, but my testing proves my created title above. 2.7MB PhysX Patch Released for Metro 2033 Redux
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